Asset pipeline by model
| Asset | Model | Base price | Why |
|---|---|---|---|
| Character sheet (poses, expressions, outfits) | wan2.7-image-grid-t2i-uncensored / grid-i2i | $0.034 / panel Standard | Up to 12 consistent panels per request |
| CG scenes at print quality | wan2.7-image-t2i-uncensored Pro | $0.086 / image | 1K / 2K / 4K, same price at every resolution |
| Variations of an existing CG (outfit, time of day, expression) | qwen-image3-edit-uncensored | $0.035 / image | Instruction edits with 1–3 references, up to 6 outputs |
| Fix a region (hands, background object) | wan2.7-image-inpaint-uncensored | $0.034 / image | Bounding-box guided, up to 2 boxes per image |
| Backgrounds, icons, filler at volume | z-image-turbo-uncensored | $0.017 / image | 1,000 images ≈ $17 |
| Animated cutscene from a CG | happyhorse-1.1-i2v-uncensored / wan2.7-i2v-firstframe-uncensored | from $0.048 / s · $0.113 / s | 3–15 s; first frame = your CG |
| Cutscene with consistent cast | wan2.7-r2v-multiple-uncensored | $0.113 / s (720p) | Up to 5 character references |
| Longer scripted scene | wan3.0-video-t2v-uncensored | from $0.058 / s | 2–30 s, prompts up to 20,000 characters |
Workflow that scales
- Lock the cast first. For each character: one Pro portrait → one 12-panel grid → pick 3–5 panels as canonical references. Store them; every later asset points back to them.
- Batch by scene. Generate variations with
count(up to 4–6 per request on image models) and a fixedseedwhen you want reproducibility. - Automate QA. Poll tasks, download
result_urlsinto your asset repo, and re-run failures — failed tasks are refunded automatically, so retries cost nothing extra. - Cutscenes last. Feed the approved CG into image-to-video, or the character references into r2v; keep clips 3–8 s for size, chain with continuation mode when you need longer shots.
Licensing and rules
Outputs are yours to ship in commercial products under our Terms of Service. The content policy applies to game assets exactly as to anything else: fictional adults only; characters must be unambiguously adult (ambiguity is resolved against generation); no real people. Read it once: /content-policy.
Related
- Wan 2.7 image API · Qwen-Image 3.0 · Z-Image Turbo · HappyHorse video
- Character consistency
- Pricing · API docs
Prices are USD base list prices from /pricing; the effective price for your key is returned by GET /ent/v2/prices. NSFW output is permitted under the Content Policy — fictional adults only, minors and real people prohibited and screened.
FAQ
Can I use AI-generated NSFW assets commercially in my game?
Yes. Commercial use of outputs in your own products is permitted under the 18models Terms of Service and content policy (fictional adults only; minors in any style are banned absolutely).
How do I generate a consistent character sheet for a game?
Wan 2.7 grid-from-text or grid-from-image returns up to 12 consistent panels per request (poses, expressions, outfits); use one panel as the reference for Qwen-Image or Wan 2.7 image edits and for reference-to-video cutscenes.
What does a batch of 1,000 game images cost?
About $17 on Z-Image Turbo, $35 on Qwen-Image 3.0 Standard or Wan 2.7 image Standard, $86 on Pro tiers — base list prices, USD, prepaid.
Can I generate animated cutscenes?
Yes: HappyHorse from $0.048/s (480p) or Wan 2.7 at $0.113/s (720p), 3–15 s clips, image-to-video from your CG or reference-to-video from character sheets; Wan 3.0 for clips up to 30 s.